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黑色的心怎么打出来(全网最全爱心代码)

100人浏览   2024-10-07 10:23:30

目录

  • C语言简易爱心代码
  • C语言动态爱心代码
  • Python简易爱心代码
  • Python动态爱心代码
  • Python爱心泡泡

1.C语言简易爱心代码

原理:心形线直角坐标式(x^2+y^2-1)^3=x^2*y^3

让a=x^2+y^2-1,那么a*a*a就是(x^2+y^2-1)^3,有数学定理易得(x^2+y^2-1)^3<=x^2*y^3是为心形线里面的部分包括心形线,那么只要满足(x^2+y^2-1)^3<=x^2*y^3就输出某个指定符号,不满足就输出空格,就可以获得由这个字符组成的爱心,下面我使用的是'v'当指定字符,用三目运算符判断是否满足(x^2+y^2-1)^3<=x^2*y^3,注意输出完一行要换行。

代码:

#include <stdio.h>
 
int main() {
	for (float y = 2.0f; y > -2.0f; y -= 0.1f) {
		for (float x = -2.0f; x < 2.0f; x += 0.05f) {
			float a = x * x + y * y - 1;
			putchar(a * a * a - x * x * y * y * y <= 0.0f ? 'v' : ' ');
		}
 
		putchar('\n');
	}
}

执行结果:

2.C语言动态爱心代码

涉及知识点:

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),字体色)

SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数,常用的几种颜色:

0=黑色 1=蓝色 2=绿色 4=红色 3=湖蓝色 5=紫色 6=黄色 7=白色 8=灰色

sheep()

执行挂起一段时间

代码:

#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>
 
float f(float x, float y, float z) {
	float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
	return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}
 
float h(float x, float z) {
	for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
		if (f(x, y, z) <= 0.0f)
			return y;
 
	return 0.0f;
}
 
int main() {
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
	                        0xc);//SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数
	HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);// GetStdHandle()检索指定标准设备的句柄(标准输入、标准输出或标准错误)
	_TCHAR buffer[25][80] = { _T(' ') };
	_TCHAR ramp[] = _T("vvvvvvvv");
	int count = 0;
	int count1 = 0;
 
	for (float t = 0.0f;; t += 0.1f) {
		int sy = 0;
		float s = sinf(t);
		float a = s * s * s * s * 0.2f;
 
		for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
			_TCHAR *p = &buffer[sy++][0];
			float tz = z * (1.2f - a);
 
			for (float x = -1.5f; x < 1.5f; x += 0.05f) {
				float tx = x * (1.2f + a);
				float v = f(tx, 0.0f, tz);
 
				if (v <= 0.0f) {
					float y0 = h(tx, tz);
					float ny = 0.01f;
					float nx = h(tx + ny, tz) - y0;
					float nz = h(tx, tz + ny) - y0;
					float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
					float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
					*p++ = ramp[(int)(d * 5.0f)];
				} else
					*p++ = ' ';
			}
		}
 
		for (sy = 0; sy < 25; sy++) {
			COORD coord = { 0, sy };
			SetConsoleCursorPosition(o, coord);//作用是设置控制台(cmd)光标位置
			WriteConsole(o, buffer[sy], 79, NULL, 0);//从当前光标位置开始,将字符串写入控制台屏幕缓冲区
		}
 
		if (count <= 22) {
			printf("I Love You") ;//表白内容
			printf("            To CSDN");// 被表白者的名字
			count++;
		} else {
			printf("You Are My Best Lover.\n");
			count++;
 
			if (count >= 44) {
				count = 0;
			}
		}
 
		Sleep(36);//Sleep函数:执行挂起一段时间,也就是等待一段时间在继续执行
	}
}

执行结果:

整理制作不易,大家记得点赞、关注+转发。感谢支持~

3.Python简易爱心代码

准备工作:

下载matplotlib软件包

涉及知识点:

np.linspace():用于返回指定区间等间隔的数组,例如np.linspace(0,2*np.pi)就是0到2π等间隔的数组

np.sin():对中元素取正弦值

np.cos():对中元素取余弦值

plt.plot():是matplotlib.pyplot模块下的一个函数, 用于画图,它可以绘制点和线

plt.show():展示图像

原理:原始的心形线的极坐标方程为r=a(1-cos)

与其对应的参数方程是:

x()=2r(sin-(sin2)/2)

y()= 2r(cos-(cos2)/2),(0<=<=2π)

代码:

import numpy as np
import matplotlib.pyplot as plt
t=np.linspace(0,2*np.pi)#用于返回指定区间等间隔的数组
x=2*1*(np.cos(t)-np.cos(2*t)/2)
y=2*1*(np.sin(t)-np.sin(2*t)/2)
plt.plot(y,x,c='purple')#c=''控制颜色
plt.show()

执行结果:

4.Python动态爱心代码

这个也是最还原的

代码:

import random
from math import sin, cos, pi, log
from tkinter import \*

CANVAS\_WIDTH = 640  # 画布的宽
CANVAS\_HEIGHT = 480  # 画布的高
CANVAS\_CENTER\_X = CANVAS\_WIDTH / 2  # 画布中心的X轴坐标
CANVAS\_CENTER\_Y = CANVAS\_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE\_ENLARGE = 11  # 放大比例
HEART\_COLOR = "#ff2121"  # 心的颜色,这个是中国红


def heart\_function(t, shrink\_ratio: float = IMAGE\_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 \* (sin(t) \*\* 3)
    y = -(13 \* cos(t) - 5 \* cos(2 \* t) - 2 \* cos(3 \* t) - cos(4 \* t))

    # 放大
    x \*= shrink_ratio
    y \*= shrink_ratio

    # 移到画布中央
    x += CANVAS\_CENTER\_X
    y += CANVAS\_CENTER\_Y

    return int(x), int(y)


def scatter\_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta \* log(random.random())
    ratio_y = - beta \* log(random.random())

    dx = ratio_x \* (x - CANVAS\_CENTER\_X)
    dy = ratio_y \* (y - CANVAS\_CENTER\_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS\_CENTER\_X) \*\* 2 + (y - CANVAS\_CENTER\_Y) \*\* 2) \*\* 0.6)  # 这个参数...
    dx = ratio \* force \* (x - CANVAS\_CENTER\_X)
    dy = ratio \* force \* (y - CANVAS\_CENTER\_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 \* (2 \* sin(4 \* p)) / (2 \* pi)


class Heart:
    """
    爱心类
    """

    def \_\_init\_\_(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 \* pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart\_function(t)
            self._points.add((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter\_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter\_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc\_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS\_CENTER\_X) \*\* 2 + (y - CANVAS\_CENTER\_Y) \*\* 2) \*\* 0.520)  # 魔法参数

        dx = ratio \* force \* (x - CANVAS\_CENTER\_X) + random.randint(-1, 1)
        dy = ratio \* force \* (y - CANVAS\_CENTER\_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 \* curve(generate_frame / 10 \* pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 \* (1 + curve(generate_frame / 10 \* pi)))
        halo_number = int(3000 + 4000 \* abs(curve(generate_frame / 10 \* pi) \*\* 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 \* pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart\_function(t, shrink\_ratio=11.6)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart\_halo\_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = self.calc\_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc\_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        for x, y in self._center_diffusion_points:
            x, y = self.calc\_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create\_rectangle(x, y, x + size, y + size, width=0, fill=HEART\_COLOR)


def draw(main: Tk, render\_canvas: Canvas, render\_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '\_\_main\_\_':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS\_HEIGHT, width=CANVAS\_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

执行结果:

5.Python爱心泡泡

代码:

import turtle
import random
import math

# 初始化
turtle.setup(1280, 720)
t = turtle.Pen()
t.ht()

# 颜色
colors = []
t_list = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"]

for i in t\_list:
    t_str = "#ff00"
    for j in t\_list:
        colors.append(t_str+i+j)


class Love():
    def \_\_init\_\_(self):
        # 定义变量
        self.r = random.randint(4, 10)
        self.x = random.randint(-900, 700)
        self.y = random.randint(-400, 400)
        self.i = random.randint(0, 10)
        self.color = random.choice(colors)
        self.speed = random.randint(1, 8)

    def move(self):
        # 通过y坐标来控制爱心
        if self.y <= 500:
            self.y += 2.5\*self.speed
            self.x = self.x + 1.5\*math.sin(self.i)\*math.sqrt(self.i)\*self.speed
            self.i = self.i + 0.1
        else:
            self.y = -700
            self.r = random.randint(5, 20)
            self.x = random.randint(-900, 700)
            self.i = 0
            self.color = random.choice(colors)
            self.speed = random.randint(1, 8)

    def draw(self):
        # 绘制爱心
        t.pensize(self.r/2)
        t.penup()
        t.color(self.color, self.color)
        t.goto(self.x, self.y)
        t.pendown()
        # 设置角度
        t.setheading(60)
        t.circle(self.r, 255)
        t.fd(2.4\*self.r)
        t.left(90)
        t.fd(2.4\*self.r)
        t.circle(self.r, 255)


love = []
for i in range(100):
    love.append(Love())
turtle.bgcolor("#000000")


while 1:
    turtle.tracer(0)
    t.clear()
    for i in range(80):
        love[i].move()
        love[i].draw()
    turtle.tracer(1)

执行结果:

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